Physics-Based Game Design Program

Learn to build realistic 3D game environments through hands-on projects and direct mentorship. Our program runs for nine months and covers everything from basic physics simulation to advanced collision systems.

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Instructor Leif Bergström teaching game physics concepts

Leif Bergström

Physics Systems Lead

Spent twelve years working on racing games and sports simulations. Now helps students understand rigid body dynamics and how to make objects feel real when they move and collide. Leif keeps things practical—you'll be testing physics in your own projects from week one.

Instructor Pavel Novotný reviewing student work

Pavel Novotný

Technical Director

Worked on indie titles and AAA projects before joining us in 2023. Pavel teaches optimization techniques and performance debugging. His students learn how to keep frame rates smooth even when dozens of physics objects interact simultaneously.

Instructor Signe Ødegård mentoring a student

Signe Ødegård

Game Systems Instructor

Built environmental puzzle games for six years before teaching. Signe focuses on practical applications—cloth simulation, destructible environments, and player interaction physics. She's good at breaking down complex systems into steps you can actually follow.

Student working on 3D physics simulation project in lab environment

What You'll Actually Build

Physics Fundamentals & Engine Integration

Start with gravity, friction, and momentum. You'll integrate a physics engine into your game framework and understand how simulation steps work behind the scenes.

Collision Detection & Response Systems

Build collision detection from scratch, then refine it with spatial partitioning. Learn when objects should bounce, slide, or stop completely based on material properties.

Advanced Interactions & Optimization

Create ragdoll physics, rope systems, and destructible objects. Then optimize everything so your game runs smoothly across different hardware configurations.

Final Project & Portfolio Development

Design and complete a physics-driven game demo that showcases your skills. You'll present your work and receive detailed feedback from instructors and guest developers.

Upcoming Cohorts

We run three cohorts per year with limited enrollment. Classes meet twice weekly in the evenings (19:00-21:30 CET) plus Saturday morning labs. All sessions are recorded if you miss one.

Cohort Start Date Application Deadline Status
Summer 2026 June 8, 2026 May 22, 2026 Open
Autumn 2026 September 14, 2026 August 28, 2026 Open
Winter 2026 November 16, 2026 October 30, 2026 Filling Fast

Each cohort is limited to 18 students. We review applications on a rolling basis and typically respond within one week.